An Indie Game Developer dedicated to creating RPG-Visual Novel games. Check out the current project: COTERIE™

Update 04: Prototyping and Sadness

My apologies for another delayed update. Mid-February should have been:

Prototyping: Inventory, Items, and Equipment oh my! They work, huzzah. Party system is 95% complete, currently working on a swap function for party members rather than having to Remove and Add one by one.

Sadness: The last month involved packing up my apartment in a hurry, moving/driving to the other side of the country, and then spent a few days with mom… before she passed away on 03/10. To say the least things have been hectic. I honestly thought I would have at least a couple months with her, so I have some things I need to work out before I can re-evalute the Demo release date (again, blame the universe, I certainly do).

Like I mentioned before, this won’t stop me from working on this project, I’m still motivated to complete it as mom wanted me to. Sorry for making this depressing! No need for sympathies, just a little understanding for delays.

Thank you,
Harle

Update 02: Dialogue and Choices

A pretty basic update. Most of this past month has been a lot of back end stuff and prototyping (writing, menus, gallery, field maps… more on that one later this week!), I however have started re-designing the GUI. This of course means I ditched half the customization I’ve done, but that’s ok, starting fresh was a good thing and I think the end result is better. [Text is pretty placeholdery just to have something to show. You can still jump in the ocean if you want though.]

}Update 01: Weather!
I’ve incorporated weather (random and fixed) to area maps. Nothing super complicated or fancy… just chances for rain or snow to fall in the appropriate seasons and locations. Area map images/screenshots will be much later as I...

Update 01: Weather!

I’ve incorporated weather (random and fixed) to area maps. Nothing super complicated or fancy… just chances for rain or snow to fall in the appropriate seasons and locations. Area map images/screenshots will be much later as I still have to work on backgrounds, but for now, here’s a glimpse at male protag’s sprites. Somehow having perfectly dry characters standing in a rain storm didn’t seem right.

Site Launch

The ethyrfox.com website is finally ready!

*throws confetti*

Next up: I’ll be working on some GUI elements and designs, hoping to crank out some screenshots or - in the very least- WIP mock-ups. 

More art soon!

Stay tuned <3,

Harle